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LATEST PROJECTS

We're All Going To Die (WAGTD) Trailer

We're All Going to Die | Internship Project/Unreal Engine

While I was interning at BlackBanchee Studios, I was able to work on their first console game. I worked as a level designer on this project. I created level designs for most of the levels in the game as well as integrating level mechanics into those levels using Unreal Level Blueprints. For those mechanics, since it is an Online Multiplayer game, I used network replication so those mechanics would be displayed on other consoles. I also helped design the character select menu in the game.  

Ginger's Wrath | Game Jam Project/Unity

 

Ginger's Wrath is a game jam game where you play as Ginger, an evil Gingerbread man, to craft weapons and fight his enemies to enact his rage.

Earth Protectors | Personal Project/Unity

Earth Protectors is a solo game project that introduces brick breaker games and deep space. Collect satellites to help protect the earth from certain doom. 

GnomeMan Left Behind | Class Project/Unity Engine

GnomeMan Left Behind is one of the class projects I worked on while at Full Sail University. It is a 3D side scroller in which you have to get one side of the backyard to the next.  I created the dialogue system, the enemy AI, the health system, and the character controller.

Neon Rain| Game Jam Project/Unity

Neon Rain is a Game Jam project I did with Cellec Games. It is an infinite runner where you must use your maneuvers to not get hit by the cars coming at you. I created the level sections of the game and the scoring system.

To see more or discuss possible work let's talk >>
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